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Gaming in China - Daniel Camilo's takes on Gaming at large and the Chinese gaming market in particular. Gaming consultant based in Shenzhen, China.
Data updated 2 months ago
| Public |
Gaming in China hasn't published recently
Last post was 2 months ago. Growth, revenue and CPM projections assume ongoing activity, so they're hidden until posting resumes.
We don't have enough growth data for Gaming in China yet. The average Gaming newsletter has 1K subscribers.
Based on 167 Gaming newsletters tracked
Silicon Arcadia
1K subs
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1K subs
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3K subs
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Including Valve, Nintendo, Persona + 28 more.
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Avg Likes
7.0
Engagement Rate
0.70%· ~7 likes + comments/post
(comments + likes) / subscribers
Quality Score
Engagement vs Gaming
0.70% engagement rate
Score Breakdown
Engagement Score
vs 59 newsletters in Gaming
1K places you in the bottom half of newsletters in this category.
Posts per Week
1.0
median: 0.9
Subscribers
1K
median: 1K
Publishing Frequency
Previously Weekly
Inactive — last post 2 months agoGaming Pricing
$5/mo median
Your newsletter: Free
Monetization Readiness
Gaming newsletters typically start charging at ~1K subscribers
Above the typical threshold
100% of similar-size Gaming newsletters have paid tiers
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