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Videogame emulation news and exclusive interviews, from the aesthetics of razor sharp scanlines to the wild technical challenges of making yesterday's games run on tomorrow's hardware.
Data updated 2 days ago
Track CPM rates as they change
Start tracking — freeWe began tracking Read Only Memo 16 days ago. A growth trend will appear once we have more data points.
Avg Comments
0.8
Engagement Rate
0.02%· ~1 likes + comments/post
(comments + likes) / subscribers
Quality Score
Engagement vs Gaming
0.02% engagement rate
Score Breakdown
Engagement Score
| Public |
| Micro ROM: (some of) the September news that's fit to printSep 14, 2026 | Public |
| Chasing the Blue DragonAug 30, 2026 | Public |
| 25 years into PCSX2's life, Stuntman is finally playable — and that's the tip of the iceberg for a new fork focused on "the issues on the edge of emulating the PS2"Aug 16, 2026 | Public |
| The MiSTer Console Mode is finally here, and it's every bit the UI I hoped it would beAug 2, 2026 | Public |
| Get ready for PlayStation 5 emulationJul 19, 2026 | Public |
| Two recompilation projects are tackling the PS1 — but only one's doing it without ClaudeJul 5, 2026 | Public |
| Introducing Warp Point, a Web 1.0 gaming blog directory built for 2026Jun 28, 2026 | Public |
| Emulating the Namco 246 & 256: the PS2 arcade machines we now literally have at homeJun 14, 2026 | Public |
| "Like chewing glass:" Why Kowloon's Gate was Hilltop's hardest hacking challenge ever, and also worth it: "It is such a singular experience"May 24, 2026 | Public |
vs 49 newsletters in Gaming
4K places you in the top 25% of newsletters in this category.
Posts per Week
0.5
median: 0.8
Publishing Consistency
91/100
median: 65/100
Subscribers
4K
median: 1K
Here's what we know about this newsletter's activity:
Publishing Pace
Bi-weekly
Very Consistent
Category Rank
#14 of 112
in Gaming
Engagement Trend
Declining
based on recent posts
Publishing Frequency
Bi-weekly
Last published Oct 4, 2026
0.5 posts/week avg
Gaming Pricing
$5/mo median
Your newsletter: Free
Monetization Readiness
Gaming newsletters typically start charging at ~1K subscribers
Above the typical threshold
69% of similar-size Gaming newsletters have paid tiers
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